![]() That aspect of the program won't be discussed in this tutorial and we'll be using the default layout, but you can find more information on customisation in the manual (press ). GameMaker Studio 2 is fully customisable and you can set layouts and save them as well as change the colour. It's worth noting that the resource tree is considered to be docked to the side of the window, and it can be opened or closed using the dock buttons:Īnd it can also be moved to a different screen position and docked there (for example on the left): We will explain what each resource type is as we come to it in the tutorial, but we won't be covering all of them. On the right of the workspace we have the Resource Tree, which lists all the different elements your project can use, like sprites, or objects, or rooms. There are different types of workspace too, but we'll cover that a bit more later. The workspace is the name we give to the main area in the middle of the window where you will be doing the bulk of your work. Once you have created and saved this initial blank project you will be presented with the GameMaker Studio 2 workspace. NOTE: If you are a more visual person then you may prefer to use visual scripting over code, so this tutorial is also available as a Drag and Drop tutorial here. We'll quickly give an overview of how you create a new project from scratch for the future to start with. We will be keeping the tutorial as simple as possible, with the idea being to give enough of an overview of how things work for you to get stuck in and making your own games as quick as possible. ![]() The final game will look something like this: Throughout this tutorial we will build a small "arena shooter" - a top down action game with a player, some enemies and lots of bullets. This is the My First Arena Shooter | GML tutorial designed to get you started making your first game with GameMaker Studio 2. The videos that accompany each section can be found from the following links: If you wish to play around with what you have learned so far, we recommend that you save the project in its current state - so that you can continue from the same point later - then save it again with a different name and edit the renamed project so as not to lose or change anything that is important to future sections. So, to keep things simple we have split it into the following sections:Įach section is also accompanied by a short video that takes you through each of the steps outlined in text, and you can close GameMaker Studio 2 at any time in the progress of this tutorial (saving your project) and when you next load the project you will be taken to the place where you left off. The tutorial itself is rather large and covers everything from the GameMaker Studio 2 user interface to creating game graphics and then getting them moving, as well as player interaction within a game, and much, much more. This tutorial will take you through the process of creating a small game using GameMaker Studio 2.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |